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Metroid samus returns blue blocks
Metroid samus returns blue blocks










A slight change from the original that simply had the screen shake as if caught in an earthquake to denote (perhaps somewhat obtusely) that a new area had been unlocked.ĭespite it coming off as common sense, Samus Returns’ updates and notable tweaks breathe new life into the vexing surroundings of SR388. While the basic structure of Metroid 2 hasn’t altered that much here - exploring subterranean regions, acquiring new items and subsequently killing a set number of Metroids before one can burrow deeper into the planet - Samus Returns has you instead gather DNA from your fallen foes and return them to what are referred to as Chozo Seals. Samus Aran, voted unanimously in favor by the Galactic Federation, is tasked with exterminating the parasitic life-form once and for all, in all their mutated forms. Samus Returns takes proceedings past the events of the Prime trilogy and takes us to the doctrine home of the Metroid species in the form of planet SR388.

#Metroid samus returns blue blocks series

Metroid: Samus Returns is that remake, headed by developers MercurySteam - whom already have had past experience with the Metroidvania formula through their work on the Castlevania series - and spear-headed by Yoshio Sakamoto, one of the original creators of the series. And even pursued by those not under the employment of Nintendo themselves. Which in turn, due in parts to those same fans, why a remake of the Game Boy title has been requested for many years. A seamlessly-connected world, the ability to aim in a number of new directions, new items, a change to objective structure - the underlining one being to hunt down a set amount of Metroids before one can naturally progress - despite all this, such has been the high bench-mark series colossi like Super Metroid & Metroid Prime have set (not to mention the overall high acclaim the series has garnered over the years), Metroid 2 has thus been fated to skirt the lower tier of fan preference through no fault of its own.

metroid samus returns blue blocks

This despite the surprising number of additions it brought to the table, not to mention the ways in which it improved upon the series’ progenitor. More highly of course than the likes of Other M & Federation Force, but if one is willing to disregard both the 20 efforts, you’ll be hard pressed to find anyone who won’t deny that the 1991 title for the Game Boy hasn’t exactly aged well, be it visually or mechanically. At the risk of having this devolve into one of those generic template-like comments on certain entrants for particular beloved series, Metroid 2: Return of Samus, while not inherently a bad game by any stretch of the imagination, doesn’t climb as high amid the hierarchy of other iterations in the series.










Metroid samus returns blue blocks